The Animation area offers a comprehensive and diverse array of classes, covering both traditional and computer based techniques. Courses such as drawing and anatomy are cornerstones of the curriculum.
I made this project to help me get more out of my animations. It's inspired by tachyons and intended to be an extension of the toolkit. There are NO animation keyframes, only single purpose classes ...
Designed for educational purposes to deliberately avoid using built-in animation classes from Unity. There are definitely optimisations to be made in this code and I wouldn't recommend using it over ...
This course targets all areas of pre-production and design for computer animation in preparation for hands-on modeling and animation classes. The course focuses on the fundamental skills of design for ...
Tyler joined the faculty at Ohio University in 2009. He teaches 2D and 3D animation classes and also continues to freelance for several multimedia studios, helping to create short stories, ...