I don't think this map will be detailed for each tile , because that would be beyond my abilities as a developper. It will use the regular Super Metroid map style, with a few adjustments for details ...
As Nintendo's sci-fi classic turns 30, Retro Gamer revisits Zebes to speak with developers of both Metroidvanias and actual ...
Move to SVG (vector drawings) to allow for much better scaling (maybe process map files themselves) Create world state maps (i.e. frozen Artaria, escape Hanubia, etc.) Find various incorrectly marked ...
But thanks to the impressive port of Metroid to the SNES by [infidelity], we can imagine what such a capability might have been like. There’s more on offer here than reduced sprite flicker.